Core capability
Game Publishing
We find the right players for your game, then keep them playing with LiveOps and data.
- User acquisition
- LiveOps and monetization
- Analytics and A/B testing
- Market plans for Vietnam and Southeast Asia
PQ Studio is a game publishing studio in Hanoi. We handle publishing strategy, LiveOps and growth, with product, engineering and creative people on the same team.

Development, digital product and creative are organized around one question: what gets your game players, and keeps them?
Core capability
We find the right players for your game, then keep them playing with LiveOps and data.
From first idea to a finished build on mobile, PC and web, in Unity, Unreal or Godot.
Discuss this service: Game DevelopmentApps, web, content platforms and data infrastructure built to scale.
Discuss this service: Digital ProductsPerformance creative, market research and campaign design with clear metrics.
Discuss this service: Growth & CreativeEvery stage ends with something you can play, measure or read.

Stage 1 of 5
We learn your game, your market and your goals before promising anything.
These are PQ Studio's internal R&D projects. We share the question and the experimental output, without presenting concepts as shipped products.
R&D concept, not releasedRacing, PC and mobile
R&D concept, not releasedExploration, PC
R&D concept, not releasedRealtime data, web
Every engagement has one owner who connects publishing, product and engineering. Scope, named owners and reporting cadence are agreed in the proposal before work begins.
Markets, operations and game growth: market plans, UA, LiveOps.
Experience, loops and systems: core loop, economy, UX.
Architecture, performance and measurement: analytics, QA.
We want to meet game designers, engineers, artists and growth specialists who like turning ideas into things people can play, measure and improve.
Join our talent network
Tell us about your game, your target market and what you need solved. We reply within one business day.
No polished brief yet? Your goal, platform and expected timing are enough to start.