Good games needthe right players.

PQ Studio is a game publishing studio in Hanoi. We handle publishing strategy, LiveOps and growth, with product, engineering and creative people on the same team.

A miniature Hanoi street corner built as a game level
Focus
Game publishing
Markets
Vietnam and Southeast Asia
Platforms
Mobile, PC, web

Publishing is the job. Everything else serves it.

Development, digital product and creative are organized around one question: what gets your game players, and keeps them?

Core capability

Game Publishing

We find the right players for your game, then keep them playing with LiveOps and data.

  • User acquisition
  • LiveOps and monetization
  • Analytics and A/B testing
  • Market plans for Vietnam and Southeast Asia
Discuss this service

Move fast, with proof at every stage.

Every stage ends with something you can play, measure or read.

A research desk with a pinned map of Southeast Asia and a magnifier over a game sketch

Stage 1 of 5

Discover

We learn your game, your market and your goals before promising anything.

What we do

  • Work sessions with your team and a playthrough of the current build
  • Analysis of the target market and competing games
  • Agree on KPIs, scope, budget and schedule
Timing
1–2 weeks
Output
A proposal with scope, KPIs and a cost estimate
Your part
2–3 working sessions and any existing docs

Clear hypotheses. Concrete prototypes.

These are PQ Studio's internal R&D projects. We share the question and the experimental output, without presenting concepts as shipped products.

R&D concept, not released

Racing, PC and mobile

Project Velocity

Question to validate
How can speed feel convincing in the first 30 seconds?
Experimental output
Control, camera and short-race prototype
R&D concept, not released

Exploration, PC

Project Echo

Question to validate
How far can the environment guide a player without dialogue?
Experimental output
Lighting, exploration pacing and guidance vertical slice
R&D concept, not released

Realtime data, web

Pulse System

Question to validate
Which signals help product teams make better daily decisions?
Experimental output
Event pipeline, operating dashboard and alerts

Three workstreams. One accountable owner.

Every engagement has one owner who connects publishing, product and engineering. Scope, named owners and reporting cadence are agreed in the proposal before work begins.

Publishing and LiveOps

Markets, operations and game growth: market plans, UA, LiveOps.

Product and Game Design

Experience, loops and systems: core loop, economy, UX.

Engineering and Data

Architecture, performance and measurement: analytics, QA.

Things you can check

Shared data dashboards
Partners see the same numbers our team sees.
A prototype in 2–4 weeks
Something playable before any big investment decision.
Three layers of QA
Every build goes through three rounds of testing before delivery.
Weekly reporting
One point of contact, one progress update every week.

Company details

Legal entity
PQ Studio LLC
Tax ID
0111606075
Base
Cau Giay, Hanoi
Working languages
Vietnamese, English

Good at the craft, curious, keen to ship.

We want to meet game designers, engineers, artists and growth specialists who like turning ideas into things people can play, measure and improve.

Join our talent network
A miniature model of a game studio workroom

What game are you making?

Tell us about your game, your target market and what you need solved. We reply within one business day.

No polished brief yet? Your goal, platform and expected timing are enough to start.

Office
6th Floor, Viet A Building, 9 Duy Tan Street, Cau Giay, Hanoi, Vietnam

Project summary

Takes about 2 minutes.